Saturday, April 6, 2013

Tomb Raider - Uocoming new adventure and survival game in this year

To develop the character of Lara is an essential part of the experience



Lara Croft is dead this time it is paid by Lobo. Death are also various other forms occur: boulders, bear traps and spine neck - any over-the-top performance, a manifestation of weakness. The shocking moment was not accustomed to their message, but it was loud and clear: Lara Croft, the new Lara Croft, not a superhero wielding weapons. If a novice adventurer in the midst of a harrowing sequence of events captured. The only thing more amazing than cruelty Lara suffer when you reboot Tomb Raider, Crystal Dynamic polished how the whole experience. Tomb Raider is a fantastic game and a great story about the origin of the original appearance of riches gambling.

Once placed on a mysterious island shipwreck during most of the first campaign of archeology Lara in a life or death situation after another. The crew missing, and iconic Islanders are ready to kill. Dark, nobody history and sound installed, and not once during the 15 hours of Tomb Raider campaign to remove. Parity creates a lot of tension and intrigue agreement, and you're ready to play, to see what happens next.

During the game you are tasked with solving puzzles and complex business separate groups of enemies, except for a lot of platforming and exploration. After a lengthy tutorial Tomb Raider, Uncharted is the best to offer easy - and the claim that the assertion easily. If Uncharted props without shooting yourself attractive Nathan Drake, platforming skills and the ability to provide customers with a basic head shot is the Tomb Raider great stimulation and poignant story of salvation life.



To develop the character of Lara is an essential part of the experience. This is far from elegant adventurer known. Instead finished up arrow is a do-what-it-takes the lead lady smart and capable. It is alarming to see that brave some really difficult situations - at times, Tomb Raider is more adventure survival horror - but to cope with it, because death is the only alternative, the culmination of developing a charming green survivors experienced researcher. It is a shame that the ability of the character development does not extend to supporting roles. Shipwreck friends are too general in nature and often annoying, just not memorable.

But the fact that the character is missing the magnet is more than offset by a huge personality and made secret island. It is a strange place with ancient temples, World War II-era warehouses and all kinds of jewelry and tree debris for centuries. It has always been clear that something strange is happening, and the secrets of the island, to tease you until the end. You will find a variety of environments, closed as a hub-area revelation of the mystery, too. The ruins underground and snow laden peaks and lush forests, dark ocean cliff, never feel like a rehash of others, and the net cost of each detail is impressive.


On their journey, Lara, you will encounter many dangers. Traps, hostile cultists and evil animals, as they are in the way. Almost every fight feels like an intense battle to the death penalty, not only of others, and rarely more than five or six enemies at once. The enemy AI is excellent as most enemies using tables begin to build barricades or firing flame to call for help. Best of all, they tend to act realistic in your recording. Instantly put an enemy in the leg, for example, and go downstairs where you can finish it in the upcoming version.

Lara inexperience shows through early, as shots are pretty lame and weak. After defeating enemies, solving puzzles, and many collectible hidden on the island, you earn experience points and resources to upgrade their skills and weapons of Lara. Other games that are not quite pull the development of a novice shooter like Tomb Raider really trying to emulate - the end of the game, the transformation into a strong heroine Lara felt and feel natural.



But Tomb Raider is not all about fighting. Typically, the cost of five minutes to replace a fire on a group of enemies, then go 45 without a soul is visible. Temporarily stop the war with much of the platforming, challenging puzzles, and adrenaline-filled moments of the way, and during stimulation of any other games in the genre. In addition, the speed with which Lara takes on new weapons and equipment - like a rope arrow, the new parts of the few places to turn the island - it is remarkable, as we prepare to encourage the final chapter.

Tomb Raider single-player campaign alone is worth the price of admission, but the multiplayer component is a welcome addition to those who may be a little more. Multiplayer maps from the rails climbing, zip line, and the level of specific traps populated with the highest score easy kills. There are some pretty decent way to keep things interesting for a while, as a call for help in which one team has 20 players to capture a number of checkpoints before the other murders and robberies. That is, Multiplayer does not feel good, because I can not think of something new to keep you interested for a dozen games or so.

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