Particularly excelled in Army of Two amazing to see in action
Everything's better with a friend - especially blowing up my bad. It is here that Army of Two: The Devil's Cartel is the brightest light shone from the blood and gibs, as Michael Bay film on steroids. This sequel is not deep or anything innovative, but most likely, you will not have a chance to complain, as they have a roll of bloody conflict with one another, with barely a moment to breathe and take stock, majestic violence of war Every step of the way.
Particularly excelled in Army of Two amazing to see in action. Painfully beautiful flame intensity and chaos of collapsing around you flying bullets and missiles, and there are dozens of moments when we, for a moment, "Wow - that looks cool" to stop it. The moment all you get, but the action of the devil cartels are ruthless and omnipresent. Take place in Mexico, memorable scenes abound, from a place with good hotels resort to old churches and cemeteries. At the end of each fight, but it was choked with bodies and body parts in every corner. The slaughter was tremendous.
The death of the transaction begins immediately, and never stops as you and your partner (the heaviest of Alpha and Bravo, replace the cartoon Salem and Rios from the last two games) to send wave after wave of endless henchmen drug cartels, seemed resigned to his fate as a cannon fodder. Although there is a history of the species - a Mexican politician who is trying to dominate the success of the cartel - is the nearest to the topic you want each part as soon as possible. Many followed the same path through the enemy battle to get from point A to point B, but there are also some interesting cars of programs to keep things fresh. Army of Two knows that he is good - that is, bullets, blood and guts - and it focuses like a laser beam.
Technically stroll through ten games Campaign place 6-8 hours or so, but completely misses the point of focusing. The first pass of skill to run into the ground to locate and collect money for themselves properly cleaning can do it again - and again and again. As the name implies, with an emphasis on performance-based leaders, the last victory by equipping yourself and your partner to the teeth with an uprated version of the best weapons can be achieved by using smart tactics to the top to win points. Anyone can shoot someone points just four times in the head, but enough to keep a group of enemies and then blow them up to the sky with a rocket launcher. At the end of each level - a few minutes shorter - your guests will be provided to the number of global leaders immediately. This is the real hook of the game, and the reasons for creating your outfit and jumps to do a little better each time again.
The best way to get a high score on a mechanical overkill, that is taking the bloody action to a whole other level. Overkill has many things - slow time, make invulnerable, gives you infinite ammo and grenades, and makes weapons to chew through enemies with amazing results. Both you and your partner have their own Overkill available (paid over time), but when combined force doubled the ratings improved. The biggest problem when calculated in order to use them in almost any situation is a potential, but needs some time to recharge.
One of the major disconnects in Army of Two is intelligence - or lack thereof - of enemies. In search of shelter, affordable variety of directions, brandishing knife. Often you sit idly by while you revive, not a favor to eliminate the possibility. Other gaffes cosmetic. A terrible massacre once had a dialogue between many characters who are often trying to sleep a little funny, just do not work like Biro distributed in much the same live grenades landing on his feet. There are not a lot of humor, which makes sense in this environment as death and grief is a common theme created.
Mechanics Control and healthy, with many opportunities to kill it work well. No maps, radar or HUD? Just follow these indicators to figure out where to go and hide in a corner when it's obvious you're going to die. After a few seconds, without soaking the ball, and you're good as new. If you can not hit your own, there is a generous amount of time for your friend to heal you and keep going. Of course, if you consider all this, plus an amazing array of people two people only to reduce any possibility. Army of Two throws plausibility out the window in the first five minutes, though, so not really on the table in the first place.
Army of Two: The Devil's Cartel seems to achieve exactly what we intended to do, provide a strong, wonderful two-player co-op experience that is easy to set up and go. While it can dissipate those looking for a more traditional shooter - that is, a competitive online multiplayer - it's an original idea of ??the prominent features.
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