Friday, April 5, 2013

How to Write a Video Game Script..?

The video game world and tell complex stories



Scripting video games offer a challenge that goes far beyond the normal range of writing. But it is also something that can be very useful art. Here are some guidelines and tips for scripting video games.

Now the video game world and tell complex stories. No need of players have only duplicate screens killing goblins and ghost to go in trying to target. Now, players are expected to go to a world where a rich history and a wealth of choices to be made. This increases the complexity of writing a play script, and adds to the wealth of creativity involved.


The first thing to think about is writing the script for the video game is that it is not like a movie script. The two methods are similar and do the film, as the script for the video game, but it's just part of the process. There are a number of supporting materials that you need to write a script for the game. Here's a quick rundown of what you should write and why.


Write a brief overview of the history of prose


This is the most important part of the game situation, and that is what will sink or float your script. This review should tell an exciting and unique story, and you have the full story from the first scene of the game is, through important steps towards the completion of the game. An overview of how they can be of almost any size, and will be easier to further pages written for ten. Note that video games today are very sophisticated and stories that can be very difficult. This overview is the most important part of the script. I'll be there for game developers stores to see if they are interested in the development of the game.


Write history and the history of the world:


Video game full of world and game designers need to know how the world works and what stories he. This helps designers to visualize what the world will look like.


Create a schedule for the entire game:


The game will be hard and there will be many decisions every decision the player opens up a whole new way for players to do. Creating a flowchart is the best way to keep track of all the possible paths through the game.


New sub-quests and write a review of lodging per search:


Sub search can be simple or complex, but each of them is a story in itself, and I have to say that these stories.


Create descriptions of characters and Bios for all of the main characters in the game.


Game designers have a complete picture of the character in the game. Many of the non-player characters that you create will always be reborn. And their stories are rooted in the fabric of your world. You need to describe this relationship in detail for game developers.


Write interacting with non-player characters:


The game is also likely to interact with non-player characters (NPCs). You have to write the dialogue and plot of the game that the player can make choices. The interactions are often decisive importance for the history and the players are able to very different ways to finish the game.


Write scene


The scenes are short animations or movies that came before or after the main points of the plot of your story. The scene was always told to improve or illustrate the story. Scenes also awards the player to reach the milestone in the game.


Write the actual script storyboard:


This is the last step in the whole process of video game and writers are the most detailed. You can do the latter, because you know all the right elements and illustrate the need to have it right. This part is very similar to the situation. At each stage of its history and details all the information necessary development. Here's an example:


Level 1:


Location: dark cathedral with stained glass. NPC kneeling in front of a stone coffin in the middle of the main hall


Music: Background music playing instrument takes the stage, but dropped


Character: The main participants named Thomas had seven entities NPC


Target Player: Find underground cave


Action: The player should start negotiations Thomas on the first contact, the scene of a trigger section (1), where Thomas turns into being and was paid thugs. The main features should henchmen then reopened discussions with Thomas to fight.
Flowchart: No decisions on this point: If the fight is over, Thomas shows the entrance to the underground cave and player development at this level. If the player is defeated in battle back to the scene of death (11) and go to the screen again.


Note: The device is locked from the cathedral and there is no escape. The only practical solution is to initiate contact with Thomas. Random creatures can be activated if the player explores the cathedral before talking to the NPC.


The last scene:


If you write a script of video games, you have to remember that your primary audience is not the player, but the developer of the game and the developers have a complete picture of what the game is. This means that not only do you write a story, but you have complete peace with sound, sounds, characters, plot, plot and subplots. To apply the success of the developer to use a number of tools for creativity, and this is where the script is different from the usual situation in the video game and open up a whole area of ​​creative possibilities.

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