Saturday, April 6, 2013

World best action game - God of War : Ascension

 It was very busy cutting enemies with the blades of chaos



After some time with God of War: Ascension, you will run the giant mechanical snake fighting waves incredible kid. It is huge, with gold and blue levels glisten in the sun, such as metal, the body snake curves and curled growth by beautiful mountains, decorated with beautiful stone architecture. The camera draws back slowly, revealing the absurd scale of the environment as Kratos is getting smaller, tear their enemies blood rock opera. It is here, in this unforgettable, stunning element of the meeting, you thought you have no idea what's going on.

And for most of the game, it would have mattered. It was very busy cutting enemies with the blades of chaos and participate in some of the most exciting moments in cinematic history of the Games. If the ice-covered corridors at breakneck speed and jumped up among the collapsing buildings. The action is relentless, not to keep distractions to a continuous movement, not relatable motivation, or really no incentive at all.

Kratos fighting some of the most amazing enemy has never fought for 8 hours Ascension campaign. While some people actually do the Greek pantheon (with the legendary figure who should be alive to kill Kratos sequels, after all), they are very attractive, is characterized by rapid events During the signature series circuit impressive display of violence and cruelty. Ascension also introducing a new addition to exceeding Welcome QTEs action based on finishing moves, destroys making enemies pieces in a mini-game. The scenes are some of the most amazing extended Ascension incredible images that not only seen better franchise, but also the PlayStation third draw your attention away from the bland, uninteresting story and the characters are great, polished session.


Not interested in history, and they do not have to worry about history in general. But ultimately, as a result of friction and repetition, you begin to feel that there is something with the style of climbing. Takes place several months after Kratos is tricked into killing his family Mars, the game offers a view of Ghost of Sparta, before it used the rage. It is a human hero, spend less time crying over his enemies, he was betrayed and how to avenge them, and how to eliminate them.


Rage Kratos is removed, as promised, but it does not really change them nothing. Ascension feel hollow and unfounded, and hard to get excited when the hero can not get any enthusiasm accuracy. Is involved in a wonderful place in a wonderful situation, you never know why you're there, or what to do. Under Kratos empty his life or provide a more complete picture of why the picture of the fierce anger. Instead, it just happens. Kratos is no deeper than this, he has yet to Blender - an excuse for you to turn around and act like a vortex chain and blood and flesh.

God of War did not fight so much has changed in the past ten years, because they have to. Bran enemies endlessly productive, to fulfill their deepest fantasies of power. Rips harpies wings and horns of the Minotaur is hard to break, but the lack of new and interesting weapons is a failure. Kratos may allow the blades are oriented to different types of elementary with different creator, but it is unlikely to replace the search for new toys.

The only real weapon you can equip except Blades of Chaos swords, hammers and spears, scattered throughout the world, but only a few attacks, limiting their use. This is a great speed, especially for some difficulty spike hide your patience to the test instead of your abilities - including one that is the most difficult part of God of War game so far, for all wrong reasons.


Kratos takes almost as much time to kill, and do not push the crates, catcher levers and climb through a sophisticated and well-designed levels. Each position is a puzzle in itself, enhanced by the addition of Uroborus Amulet, a tool that allows you to give her life or the item may be degraded. Reconstruction of destroyed bridges visually exciting, but never felt that all of the challenged - or prizes - Ascension puzzles. In rare cases, rise more complicated than a ladder and pressing the button, the solution is spoiled things with the camera out of the hand that you're an idiot. Once the puzzle does not make sense, and you feel more angry than pleased when you learn how to open a locked door, which was set off to see the progress for 30 minutes.

Also a bit disappointing that the newly added multiplayer features, which will be held clever level design and mode of operation, but slammed uninteresting gameplay. Great in theory, but in practice it turns out that there is nothing more fun than to win a man as powerful as Kratos. God of War battlefield, it is best if you're fighting a lot of things that are smaller than you, or are some things better than you, destroying the enemy only as strong as it is not all involved. The exception was the Trial of the Gods, two-player co-operative work of the soldiers to shoot waves of enemies, but even then it will not hold your attention for too long.


God of War: Ascension sure of perfect tropical franchise with a certain self-consciousness is not often seen in games. He knows what good - we know that we try to be good - but suffer, nothing more than that. This remarkable experience massive fight, great cinematic moments and a strong resistance, it feels like a necessary chapter in the God of War. As shown, the god of war is not worth as much as a mere mortal.

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