Showing posts with label Horror game. Show all posts
Showing posts with label Horror game. Show all posts

Saturday, April 6, 2013

Best horror game in 2013 - The Walking Dead

The Walking Dead is not pretending to be anything less than a hard


In general, the more choices persuaded game followed the same formula, invites you to make your mark in the world by deciding if you want to be "good" or "bad", and the acceptance of the dual nature of existence. But post-apocalyptic world of The Walking Dead when the owner go the lazy dead land, the concept of good and evil is a bit dated. There is no "right" when right may mean that an innocent child're be a predatory monster, and there is no "wrong" unwittingly may mean stealing the supplies they need, to live like you. The Walking Dead is the story of these options are not viable, and the choices you can come together to create an experience as depressing and pessimistic, because it is a remarkable attention and unforgettable.

The Walking Dead is not pretending to be anything less than a hard, saint his case study of humanity. They threw the cuffs Lee Everett, a convicted murderer on his way to prison when the first episode begins. In the first moments of a police escort distracted by zombie apocalypse, releasing Lee in a world that is almost as convenient as a cell can not go there. As soon as he connected with young Clementine, let alone a child after her parents took a poorly timed vacation and hired a babysitter bad case of the munchies meat. And away goes to a new and terrible world Lee, to find in hopes of their parents Clementine, though he knew it was probably dead Off to find shelter when they have doubts about it still exists.



In stark contrast to the rest of the game is the Walking Dead focuses more on what you do as how you do it. Many traditional mystery, perse, because there are tasks that are asked to perform, the story is moving forward. Menial tasks like looking for batteries for the radio or train is not everything with better job themselves, but serve a purpose much needed pace and gives you the opportunity to explore the world a bit and get to know the characters. If you are looking to run Georgia pop the head of the monster zombies, you are best served in one of the many other zombie games on the market.


Although some crank by the contraction of the traditional gameplay, works well in the game. The effect it has on the world is fairly minimal in design, brings the telltale point-and-click adventure style game with a smattering of quick-time events and election-driven dialogue. Fill amorphous gameplay works very well, you feel like you are a part of the world, without having to go too far off the rails. But just because you can not be too far off the beaten path, does not mean that they have no real influence - on the contrary, words and actions actually play a major role in shaping the world.

Arte incredibly brave and give voice to the stories from the spotlight it deserves. The majority of characters that interact with well-developed, and it is not difficult to feel compassion even the meanest of the beam, so you really about who you have a relationship and who to disappoint you foster family . What's more, your actions have an impact not only on the event experience, but also how the people are facing. Never again Kenny, as his son, the accused and not be bitten back a few episodes later when you need it. Side with Lilly when trying to ration food, and would not respect you enough to help in the next episode.

Their decisions, large and small, have consequences, and can change the course of the remaining episode - even if it is only a small change. Split-second decisions are made at the end of the game, describe how people behave with you, regardless of how they treat up to this point, so any substantive action. No action is usually an option, by adding a timer, which is possible to completely lose the ability to make a decision, constraint to sit on the sidelines and watch what your work is done indifference reinforced .


The decision will not be so emotional when you do not feel like there was something on the track, but this is Clementine. The desperation of the world is contagious, if not, then you have to fight for some constant optimism. Too late to adjust to the fact that good and evil are not useful and innocence, the feeling of hope keeps alive survivors. More importantly, it makes it more difficult to justify against what you think is really "right", because you're going to have big, sad looking at you, you know. It's heartbreaking and motivation, inspiration and depressing.



The success of The Walking Dead is not the creation of the Choose Your Own Adventure game with hundreds of possible consequences and the endless storylines. Rather, it reflects the reality of life, reminding you that many of the options you have given effects preset, and some things just do not change. And yet it is undermining everything the Walking Dead unique makes perhaps the greatest triumph. Although not always in control, The Walking Dead makes you feel like you are. Although you can not always save a man from death, you can give your best people to work with you. And it is up to you to decide whether it is eligible to change that probably will not change.

Sure, you can repeat it to see what else happens, but does not change anything. No change was not happy from the Walking Dead. Do you feel like to make mistakes. You feel like you could have done better if given another shot. In the best case, you leave without regret, knowing that you did the best you can do. The Walking Dead offers a range of emotions that dare to give some other games, and it does so with flying colors. It was quite successful, crafting a story that shows the power of the medium through comprehensive that makes it unique, what is one of the most memorable game experience ever.

The Last of Us - The bigest game in this year

Most important thing about - The Last of Us



After actually playing the last of us is beautiful graphics, brute force or accessible develop a system that works for me. It sounds. The Last of Us is not uncharted, visitors have enjoyed every moment of the game generally. It is a slow, exciting crawl Through the world that can kill you at any time. Thus, it is quiet - quiet scary. If you have time to do the patter rain banging on the window and stealing every breath polluted're listen to the neck knife.

But that's only part of the 20 minutes he played until the end. If you're the kind of visual, rapid fire his impressions in an interview with PlayStation down - and in an interview with the developer Naughty Dog creative director pressure Neil people - but when you write those words, as here, let us make the most


 
Sounds Like a Problem

I do not know if I had a demo where the sound is so important to the experience as you go last one of us. As I said at the beginning, this is a survival game. They crawl room and listen to this - this is how we survive and thrive. Small music found here for the climate. Naughty Dog clearly believes that it is important to use sound effects - or lack thereof - of the player is set to end as it deepens.

Works. Every Ellie, Tess (smuggling partner Joel) and entered into a new place, I stopped and listened. Part of its "Listen" mode, an enhanced ability to Joel. Keep your shoulder button brings peace to the black-and-white situation and describes the enemy makes noise through the walls. Should we find a way to get the lay of the land to see what you need to do.

This is the key to protect against infection - the two species, of which I am now very familiar with.

 
Meet runners and clicker

There are two styles in my demo infections. If you disagree with us, fungal viruses that affect humans. Developed through their eye sockets, takes their mind and makes it more distorted monster.

Type one is the early stage of infection - the runners. Monster has a sense of humanity. He knew what he was doing was wrong, but I could not stop. Like Ants to the original video teaser for The Last of Us, runners body language reveals about an internal struggle between the virus and the people - a departure from them, and others other pushes forward. Runner traveling in packs and (surprisingly) works.

The second stage of infection was seen in the trailer debut. These could be called the clicker. The virus is taken and it has grown to massive structure by eye socket. The Blind is a clicker, but it is a hindrance to their super-sensitive hearing. So, the clicker to make a clicking sound with his mouth, and see through sonar. The sound is reflected from the object is returned to the clicker and form an image.

The two like to play due to the strong session. For a start, and I'm sure I sound like a broken record, there is no sound. When I walk into a room with like, let me know that he was there. Participants - those who have lost the second - round it guttural moans screams. Meanwhile, there is a constant clicking the clicker and try to figure out what happened.

It must be on the same side of the table, hiding for their lives and have a clicker to turn the other side to try to see fucked. Meanwhile sneak shake, moan runner spoiled so - giving shiving neck or drowning looks like a man, and not what you need.

But that is not an option in my demo. I've had these things, so that the group is safe. My favorite part comes Joel once went to the expectations and fell into a room with three or four lobes and the clicker. I liked it very much, because I'm dying. I went to do a little bit of progress, and then hang it in the next section. Runner collapses, but clicker they see me. I had time shiving me first runners to lose the clicker, but then move it to the other runners from room to room to see.

Of course, I could try and shoot monster rushing at me, but I only had a few balls and nails in his head for animal bouncing and weaving easy. The Last of Us prize of planning and patience - and that's what I like about it.

In fact, by the end of the game, I was filled with creatures with a gun in a room. I threw the bottle on the floor, threw my bad, but the gun gave me a big ol 'set to strike. I killed all three come to me have ammo from their corpses, and then killed the next game, it's up to me. It's not as much fun as strategic and earn up to it right now.

I spoke with the developers unruly dog? knows it, and they said that my first experience was more than what was happening - that the guns and ammo drop in the end it turned out that it was just this demonstration for the press an idea for a later game.



Kraft FTW

Naughty Dog talks about the configuration of this system for quite a while now, and do not know what to do. How difficult it is rich in resources as a turn? 1) It is not difficult. 2) all over the country, but not all are equal.

So, usually Tess go ahead and go to the place you are looking for - a door, steps, etc. This is your cue, anywhere, but to go there. See, stay off the beaten path, the boxes will guide you to it with scissors, ribbon at a standstill, and so on. The selection of these items, you will see an icon of an asset with a pie chart. It shows how products in this category element. Fill one of the pie, and you have the whole article. Things like a first aid kit, Molotov or board with the scissors in it - then you should check out our recipes look far collected. If you have the necessary pieces to create tap button for you.